Feel invited to join us!

The 3rd Geogames Symposium (3GGS) provides an international forum for researchers, developers, and game enthusiasts to present, exchange, and advance knowledge in the field of geogames. The symposium examines the potential of analogue and digital geogames as catalysts for understanding and transforming communities, environments, and societal practices. This year’s theme focuses on the role of geogames in fostering awareness, responsibility, and care for our planet. In particular, the symposium highlights how geogames can be employed to explore Earth as a complex, living system of interdependent actors and self-regulating processes, thereby inspiring more sustainable ways of living and informing the reshaping of human–environment interactions.

3GGS symposium uses the following definition of geogames: “Geogames are digital, analogue, or hybrid games that center on Gaia as Earth’s interconnected system of the physical environment, living organisms and its non-physical elements. They create playful experiences grounded in the use of real-world geographic data, locational knowledge, and spatial reasoning. Geogames are purposefully designed to foster systems thinking, problem-solving, and environmental awareness, with the aim of contributing to the resilience and well-being of Earth’s systems. They are distinguished by their integration of location-based features, real-world data, and interactive, often collaborative, gameplay that reflects the complexity of environmental and societal interconnections” suggested by Poplin (2025) in the new article titled Geogames: An expanded definition, application areas, geogame types, and a proposed research agenda. See more following the link:

https://journals.sagepub.com/doi/10.1177/23998083251382383

This symposium invites to explore how geogames can:

  • Strengthen community engagement and social cohesion
  • Contribute meaningfully to a just, resilient, and regenerative world
  • Inspire creative, playful solutions for local and global challenges
  • Raise environmental awareness and encourage positive changes
  • Enable to visualize and interact with real-world data integrated in games

We warmly invite everyone working on theories, methods, and application areas of geogames to join the symposium. Contributions on game design thinking and philosophies are welcome. Application areas may include urban planning and design, community engagement, placemaking, history, religion, cybersecurity, architecture, cultural heritage preservation, geography, geospatial science and engineering, digital twins, climate resilience, disaster preparedness, geotechnical engineering, psychology, anthropology, health, well-being and more.

Key research topics include and are not limited to:

  • Geogames and community engagement – Showcase how geogames facilitate residents’ participation in urban planning, co-creation of living environments, and citizen science through digital data collection and visualization.
  • Envisioning the future with geogames – Explore how geogames can be used to enable simulating, visualizing and exploring multi-species co-habitation and possible futures, contributing to more resilient and inclusive solutions.
  • Geogames applications – Share about learning, exploration, and experimentation in and with geogames addressing domains such as planning, architecture, cultural values, disaster management, health, history, religion, cybersecurity.
  • Emerging technologies and geogames – Demonstrate the use of novel technologies including augmented -, virtual – or mixed-reality, artificial intelligence, digital twins and geospatial science in geogames to create immersive, responsive, and data-rich interactive environments.
  • Geogame design and evaluation – Discuss geogames’ development, prototyping, testing, evaluating and optimization to investigate their purpose and impact towards a better world.

Feel invited to check accepted and published contributions of the 2nd Geogames Symposium from the following repository: https://geogameslab.net/2nd-geogames-symposium-proceedings/

Submission types

All submissions should include the title, names of the author(s), their affiliation(s), and their emails. INDICATE one of the following submission types:

  • Short paper. Between 750-1000 words. Please include a problem statement, research focus, research methodology, results and conclusions.
  • Workshop. Around 300 words. You may submit a suggestion for a 2 to 3-hour workshop.
  • Game demonstration and game play. Around 300 words. Propose a demonstration or testing of your game or game prototype.
  • Students’ forum. Dedicated to students to foster their career. Submit a description of your game-related work. Around 500 words. Created games, graduate or PhD thesis, class work or research in progress.

Additionally, please choose between IN-PERSON or ONLINE presentation mode on EasyCahir platform.

Deadlines

  • First submission for peer-review: December 19
  • Reviews completed: January 30
  • Acceptance letters sent to the authors: February 15
  • Upload the final contributions: March 16

Submission platform

The submission Web page for 3GGS is https://easychair.org/conferences?conf=3ggs

Journal Submission

Journal contributions of your work can be submitted to the Special issue on Geogames titled Can Geogames make the World a better Place? in the Environment and Planning B: Urban Analytics and Citizen Science journal co-edited by Alenka Poplin and Ítalo de Sena: https://journals.sagepub.com/page/epb/collections/special-issues

Registration fee

Indicate how would you like to participate: online or in person

  • Students: $45
  • Early bird by March 16: $120
  • Regular registration fee after March 15: $160

Let’s explore together how geogames can promote environmental awareness, foster community engagement and cohesion, and offer creative solutions to local and global urban challenges!

Visit our website for updates: https://geogameslab.net/

Program Committee

Alenka PoplinIowa State University, USA
Ítalo Sousa de SenaUniversity College Dublin, Ireland
David SchwartzRochester Institute of Technology, USA
Arghavan AkbariehEindhoven University of Technology, The Netherlands

Scientific Committee

Ola AhlqvistThe Ohio State University, USA
Mónica AlcindorPortucalense University, Portugal
Arghavan AkbariehEindhoven University of Technology, The Netherlands
Bruno Amaral de AndradeFederal University of Bahia, Brazil
Jeremy BestIowa State University, USA
Anson CallIowa State University, USA
Stefan GöbelDarmstadt University of Technology, Germany
Jared HansenIowa State University, USA
Marta Brković DodigSingidunum University, Serbia
Joanna KocsisCornell University, USA
Deepak MarhattaTribhuvan University, Nepal
Konstantinos PapangelisRochester Institute of Technology, USA
Alenka PoplinIowa State University, USA
Christoph SchliederUniversity of Bamberg, Germany
Ben SchoutenEindhoven University of Technology, The Netherlands
David SchwartzRochester Institute of Technology, USA
Ítalo Sousa de SenaUniversity College Dublin, Ireland
Micael SousaCenter for Advanced Preparedness and Threat Response Simulation, USA
Brian TomaszewskiRochester Institute of Technology, USA
Eszter TóthUniversity of applied sciences Darmstadt, Germany
Jeffrey WheatleyIowa State University, USA
Aaron YangIowa State University, USA

Local Organizing Committee from Iowa State University

Alenka PoplinGame Design Major and Urban Planning and Development
Aaron YangGraphic Design
Jared HansenGame Design Major and Graphic Design
Rafsana YeaminUrban Planning and Development
Aidan FlagelGame Design Major

Let’s explore together how geogames can promote environmental awareness, foster community engagement and cohesion, and offer creative solutions to local and global urban challenges!

Visit our website for updates: https://geogameslab.net/2nd-geogames-symposium/

Branding designed by Aaron Yang (aaronyang.me)